Monday, January 25, 2016

Updates


Hi there!

We're working on the new update incoming in february. This one (probably named 0.25v) will be first released for patrons who have supported us on January. Aprox a month later will be made public. 

This version will include the content of the 0.18v  (for sure!).
(This one was not/will not be made public because not  many new content was released on it : an animated H-scene with Alison, H-scene in Lake and a few more improvements ).

In 0.25 you'll see new Alison's face, expressions and body. We can say that it'll be an important global improvement , especially from 0,15 (the last public).





Wednesday, January 13, 2016

2nd Milestone goal checked!!!


A few days ago we unlocked the second milestone goal on patreon!

Thanks to this achievement the game will improve this way:

 -We'll increase the rhythm of development a little bit

-Alison will be improved, new face, new expressions, new body... ;)  
-The last improvement we've in mind is animation the character's mouth when they talk. Maybe not in the next update but we'll work on it soon.

We can only say thanks!!

By the way... what do you think about the new Alison?

Saturday, January 9, 2016

Space Paws 0.18 is released for patrons



First of all. Happy new year to everbody!! (a bit late :P)



Finally 0.18v has come for patrons. As we told you, it hasn't any progress in the main story but it has some interesting changes:


So what's new ?


-Added an Animated H-Scene with Alison
-Added a scene on the Lake date with Roselyn
-New button on the top to go directly to the Spaceship
-Two different options to put out the rock on the cave entrace
 -Fixed some little bugs we've detected (music, energy requierement...)
-Corrected many typos/grammar mistakes 


 On the other hand, very soon we'll start the first development survey on patreon. We need your opinions to know what you want to see in a short time.
Anyway, we have very very interesting ideas in mind that we'll try to show you in the incoming posts and updates we'll make.